![]() Whether you’re retrofitting a Nerf gun, converting a rhythm controller to play an FPS game, or playing PUBG with a frying pan – using an Arduino makes it quick and easy to build your own custom controller. arntsonl for the amazing cleanup and feature additions that brought us to v0.5.In my opinion, one of the more novel things you can do with an Arduino is put it to use as a custom game controller for your favorite games.bitbank2 for the OneBitDisplay and BitBang_I2C libraries, which were ported for use with the Pico SDK.Kevin Boone's blog post on using RP2040 flash memory as emulated EEPROM.Ha Thach's excellent TinyUSB library examples.FeralAI for building GP2040 and laying the foundation for this community project.Please respect the coding style of the file(s) you are working in, and enforce the use of the. Pull requests are welcome and encouraged for enhancements, bug fixes and documentation updates. Have an idea for a cool new feature, or just want to discuss some technical details with the developers? Join the OpenStick GP2040-CE Discord server to participate in our active and ever-growing community! Pull Requests Want to help improve GP2040-CE? There are a bunch of ways to contribute! Community Participation ![]() If you would like to discuss features, issues or anything else related to GP2040-CE please create an issue or join the OpenStick GP2040-CE Discord support channel. Previous results from v0.7.5 and earlier can be found in the GP2040-CE v0.7.5 (and before) Firmware Latency Test Results. Versionįull results can be found in the GP2040-CE v0.7.7 Firmware Latency Test Results. You can read more about the setup we use to conduct latency testing HERE if you are interested in testing for yourself or would just like to know more about the devices used to do the testing. Input latency is tested using the methodology outlined at WydD's inputlag.science website, using the default 1000 Hz (1 ms) polling rate in the firmware. Visit the GP2040-CE Usage page for more details.
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